Should agent customization be split into foundational and extended tiers?
Microsoft's design guidelines propose dividing agent customization into identity choices (icon, name) and interaction choices (dialogs, responses). This note explores whether this two-tier framework actually improves design outcomes or represents prescriptive vendor doctrine without validation.
Microsoft's Learn design guidelines for agents — a preview content set, page last updated 2026-07-14 — frame agent customization as two levels. "Foundational customizations, like an agent's icon and name, establish its identity and set user expectations," while "Extended customizations, like dialogs and stream responses, define the quality of the interaction itself." The guidelines ground this split in three pillars that "should inform every design decision": Responsible AI ("transparent, fair, and worthy of user trust"), Accessibility and inclusion ("works for users of all abilities and backgrounds"), and Human-centered design ("the user's needs, context, and goals at the center of your process"). The same content set also treats an agent's "visual anatomy" — its core UI components — and its "entry points," the ways users discover and access it, as foundational design knowledge that precedes any customization decision.
The guidelines' reasoning is that identity and interaction quality are different design problems sitting at different points in an agent's lifecycle. Foundational choices (icon, name) are made once and shape a user's first expectations of what the agent is and can do; extended choices (how it holds a dialog, how it streams a response) are made continuously and shape how the interaction actually feels once underway. Microsoft presents the tiering as a sequencing device for designers: establish identity first, then layer behavior on top of it.
The foundational/extended split is a different organizing axis than other agent-design frameworks already in the library. How should AI systems be designed across different interaction phases? organizes guidance by when in a session a problem occurs; Microsoft's guidelines instead organize by what kind of customization decision a designer is making, independent of session phase. It also differs from What design areas matter most for computer use agent UX?, a bottom-up taxonomy built from studying existing agents and interviewing practitioners, where Microsoft's three pillars and two-tier model read as top-down design doctrine issued by the platform vendor rather than derived from a study. It overlaps loosely with What UX principles do workplace users want in AI agents? in naming trust and user-centeredness as core concerns, but Microsoft's pillars are stated as values to design toward, not findings about what users in a study weighted most heavily.
The excerpt is an overview page for a larger guide, not a study — it states the framework's categories and a few illustrative examples (icon, name, dialogs, streaming responses) but does not show how the foundational/extended split was arrived at, nor does it report any validation with designers or users. The guidance should be read as one vendor's prescriptive design doctrine for its own agent-building context, not as evidence that this particular split improves design outcomes.
Inquiring lines that read this note 1
This note is a source for these research framings, grouped by the broader line of inquiry each explores. Scan the bold lines of inquiry; follow any specific question forward.
How does interface design shape effectiveness in human-AI collaboration?Related concepts in this collection 3
This note in its neighbourhood — explore the map, then jump to a related concept in the list below.
Click a node to walk · click center to open · click Open in graph to see this note in the full knowledge graph
-
How should AI systems be designed across different interaction phases?
Can a small set of general guidelines help practitioners design better AI-infused products across different moments—initial setup, active use, error handling, and long-term adaptation?
organizes guidance by session phase, where Microsoft's guidelines organize by customization-decision type instead.
-
What design areas matter most for computer use agent UX?
As computer use agents become more common, what aspects of their design and interaction do users actually care about? A formative study explored this gap by analyzing real agents and testing design dimensions with users.
a bottom-up taxonomy from studying agents, contrasting with Microsoft's top-down vendor doctrine.
-
What UX principles do workplace users want in AI agents?
A multi-method study asked business users what design principles matter most for human-AI collaboration at work. The findings prioritize oversight and reliability over convenience.
shares trust and user-centeredness as concerns, but as stated values rather than study findings.
Related papers in this collection 8
Papers most semantically related to this note, ranked by cosine similarity in the embedding space.
- Design for agents
- Mapping the Design Space of User Experience for Computer Use Agents
- Get 5 Insider Design Tips for Building Your AI Agents
- CloChat: Understanding How People Customize, Interact, and Experience Personas in Large Language Models
- UX design for agents
- The Designer's AI Glossary: Familiar Words, New Meanings
- Levels of AI Agents: from Rules to Large Language Models
- OpenAI Model Spec (2026-08-18 version)
Original note title
Microsoft's agent design guidelines split customization into foundational and extended tiers