What design skills do teams need for the AI era?
Explores whether experience architecture, agent collaboration, conversation design, and context mapping represent essential competencies for design teams building AI systems, and why these skills matter for organizational readiness.
In Salesforce Design's 2025 retrospective, Hsiao-Ching Chou reports that Chief Experience Officer Kat Holmes "implored CEOs to invest in their teams and focus on four critical design skills to thrive with AI: experience architecture, designing agent collaboration, conversation design, and building context maps and ontologies." The four are presented as a call to action for leadership, not a product requirement list — a statement of what design teams need to be good at, rather than what an AI interface needs to contain.
Each of the four skills maps onto a gap the same retrospective describes elsewhere. Experience architecture is the work Design Director JoEllen Kames describes as building the "'invisible' scaffolding that enables AI systems to respond in real time" so they "surface the right things at the right time and in the right places." Designing agent collaboration is the gap Principal Product Designer Hervé Mischler names directly — "traditional UX design doesn't have frameworks for coding assistants and multi-agent orchestration" — and the one Principal Design Strategists Andrea Small and Kate Piper, with Experience Strategy Architect Bethany Pickard, frame as a race against a status quo where "most tools tend to support independent work," pushing toward "'multiplayer' experiences that enable teams to collaborate more easily with one another and AI agents." Conversation design covers the retrospective's own thread on "what is conversation design," "how to repair broken conversations between humans and AI," and the effect of conversation design on the quality of a call with an AI agent. And context maps and ontologies is grounded by Principal Ontologist Madonnalisa Chan's claim that ontology — "a system for organizing the data about the data" — is why AI "understand[s] the language and context of your business" at all: "without ontologies, your experience using any number of digital platforms, such as Netflix or Spotify, would be chaotic."
Against the nearest guideline-style notes, Holmes's four skills are organized by design discipline rather than by interaction phase or end-user principle. How should AI systems be designed across different interaction phases? groups its recommendations by when during the user's interaction they applied — initially, during, when wrong, over time — describing what an interface should do. Holmes's four instead describe what a design team should learn to do, which is a competency roadmap rather than an interface specification; the two could coexist, with Amershi's phases describing interaction-level requirements that experience architecture and conversation design, as skills, are meant to satisfy. This is also the skills framework behind Has AI work moved designers upstream from screens?, the broader screens to scaffolding shift this same retrospective describes — Holmes's list is one way the retrospective operationalizes that shift into named, learnable skills.
The excerpt gives one sentence naming the four skills, attributed to a single executive's internal call to Salesforce's own leadership; it is not a validated competency model, and the retrospective offers no evidence — no study, no practitioner survey, no before-and-after comparison — that these four skills predict better AI products or that design organizations which build them outperform those that do not. The skills are also named inside one company's internal vocabulary (tied to Agentforce and Salesforce's own design practice) rather than demonstrated as a general taxonomy. Read at the strength the excerpt supports, this is a checklist of vocabulary one design organization is using to describe what AI-era work requires, not evidence that these four skills are necessary or sufficient.
Inquiring lines that read this note 7
This note is a source for these research framings, grouped by the broader line of inquiry each explores. Scan the bold lines of inquiry; follow any specific question forward.
How should organizations govern autonomy and access for agentic AI systems? How does interface design shape effectiveness in human-AI collaboration?- How does agent design differ fundamentally from interaction design practice?
- Where should AI integrate to avoid creating isolated product experiences?
- Does agent experience design produce better outcomes than screen-first design?
- How do role dynamics change when UX designers, engineers, and product managers prototype together?
- Do just-in-time objectives require active designer judgment at every interaction?
Related concepts in this collection 3
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Has AI work moved designers upstream from screens?
Salesforce Design claims AI systems require designers to shift focus from creating user interfaces to architecting the invisible orchestration and semantic foundations that precede them. The question asks whether this represents a genuine and necessary change in design practice.
the broader shift this skills framework operationalizes into four named, learnable skills
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How should AI systems be designed across different interaction phases?
Can a small set of general guidelines help practitioners design better AI-infused products across different moments—initial setup, active use, error handling, and long-term adaptation?
organizes recommendations by interaction phase rather than by design discipline, a complementary rather than competing grouping
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What UX principles do workplace users want in AI agents?
A multi-method study asked business users what design principles matter most for human-AI collaboration at work. The findings prioritize oversight and reliability over convenience.
a parallel 2026 principle set aimed at what the interface should guarantee, not what the design team should learn
Related papers in this collection 8
Papers most semantically related to this note, ranked by cosine similarity in the embedding space.
- 2025 in Review: Design Gives AI Meaning
- A Framework of User Experience Principles for Human-AI Agent Interaction in the Workplace
- Designs for the frontier future
- Designing For Agentic AI: Practical UX Patterns For Control, Consent, And Accountability
- Sentient Design Is Here
- What does Generative UI mean for HCI Practice?
- "When to Hand Off, When to Work Together": Understanding Concurrent Human-Agent Interaction in Shared Co-Creative Workspaces
- From Junior to Senior: Allocating Agency and Navigating Professional Growth in Agentic AI-Mediated Software Engineering
Original note title
Kat Holmes names four design skills for the AI era — experience architecture, agent collaboration, conversation design, and context maps and ontologies