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Should interactive evaluation be designed as a unified paradigm?

As AI systems increasingly act over time through tools and environments, how should we structure evaluation of these interactions? Current benchmarks are fragmented and incomparable, raising the question of whether interactive evaluation needs principled design standards rather than ad-hoc adoption.

Synthesis note · 2026-05-28 · sourced from Evaluations

AI evaluation is undergoing a structural change: models are increasingly deployed as systems that act over time through tools, environments, users, and other agents. Yet most evaluation practice still inherits response-centered assumptions — fixed inputs, isolated outputs, a judgment made from a single response. Interactive benchmarks have proliferated, but the landscape is fragmented: they disagree on what interaction artifacts they admit, how trajectories are scored, and what claims their results support. This paper's position is that interactive evaluation should be treated as a principled paradigm, not as the next family of agent benchmarks to collect.

The argument turns on a definition: evaluation is an autonomous mapping E: X → Y from admissible evidence X to judgments Y. Interactive evaluation changes both sides. The evidence X expands from final responses to interaction-generated trajectories; the procedure E must assess not just final correctness but process quality, recoverability, coordination, safety, efficiency, and robustness. From this the authors build a two-axis taxonomy (what artifacts enter; how they map to judgments), derive design principles and reporting standards, and locate where current benchmarks concentrate and what they miss.

Why it matters: the distinction between designing and adopting is the whole point. Adopting interactive benchmarks one at a time produces incomparable, non-reproducible, non-extensible scores — the same fragmentation that plagued early benchmark culture, now at the trajectory level. Treating interactive evaluation as a design science forces explicit protocols, richer trajectory measures, shared infrastructure, and reporting standards that make scores interpretable. The counterpoint the paper concedes: response-centered evaluation remains useful — it is insufficient, not wrong — so the paradigm shift is additive, expanding what counts as evidence rather than discarding the old measures.

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How can model evaluations remain robust against gaming and evaluator drift? What conversation mechanics enable genuine human-AI communicative participation? Do benchmark score improvements actually reflect genuine AI capability gains? Can AI systems autonomously pursue unstated objectives or circumvent design constraints? Should evaluation environments be secured as AI containment boundaries? Should agent evaluation measure execution quality beyond task success? Can AI agents learn to improve performance from experience? How does model awareness of deployment context affect strategic behavior? Do standard benchmarks reveal AI capability in real-world contexts? How do credentials maintain predictive value when their context changes?

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Original note title

interactive evaluation must be designed as a paradigm not adopted as the next benchmark format