Inquiry · As of October 26, 2026
What the design community says about designing for AI agents in 2026: the guidelines, what they cover, and what they miss
Between 2024 and 2026 the design community wrote its rules for AI agents. Microsoft Design, Linear, Atlassian, AWS's Cloudscape, GitLab, Salesforce, Red Hat and IBM published guideline sets and pattern libraries; Nielsen Norman Group wrote the glossary; a 2026 position paper distilled 14 principles from the HCI literature and scored nine products against them. This inquiry lays the guidelines side by side, asks what they agree on and how much evidence stands behind them, and follows the research into the parts of a conversation with an agent that the guidelines do not yet describe: how it repairs a misunderstanding, when it speaks and when it waits, and whether it treats a person with tact.
What the design community published, in order
- 2019 · Amershi and colleagues at Microsoft Research distill over 150 recommendations into 18 guidelines for human-AI interaction, grouped by phase (initially, during interaction, when wrong, over time) and tested by 49 practitioners against 20 AI products. Source
- Jun 26, 2024 · Salesforce describes its "human-at-the-helm" trust patterns in five categories: Mindful Friction, Awareness of AI, Bias & Toxicity Safeguards, Explainability & Accuracy, and Hallucination Reduction. Source
- Apr 11, 2025 · Microsoft Design publishes its Agent UX Design Principles: "Connecting, not collapsing," "Easily accessible yet occasionally invisible," and "Embrace uncertainty but establish trust." Source
- May 30, 2025 · Microsoft Design's Jon Friedman describes the Microsoft 365 Copilot app as "Chat as the primary interface for work" and users as "agent bosses." Source
- Jul 14, 2025 · Vitaly Friedman, in Smashing Magazine, argues chatbots put "the burden of articulating intent" on the user, with 30-60 seconds per input in usability tests, and names five design levers beyond chat. Source
- Oct 31, 2025 · Hugh Dubberly tells IxDC Beijing that "design for agents will subsume large parts of interaction design," a third design paradigm after mass manufacturing and interaction design. Source
- Dec 17, 2025 · Salesforce Design's year in review: "design used to be about creating screens. Now, it's about deciding what happens before the screen appears." Source
- Feb 11, 2026 · Victor Yocco proposes six UX patterns for agentic AI in three phases: Intent Preview and Autonomy Dial before action, Explainable Rationale and Confidence Signal during, Action Audit & Undo and Escalation Pathway after. Source
- Mar 19, 2026 · Itamar Medeiros calls chat-as-default "not an innovation — it is a regression" and proposes two gate questions for when conversation is warranted. Source
- Apr 3, 2026 · Nielsen Norman Group gives a one-line definition: "An AI agent is a system that pursues a goal by iteratively taking actions, evaluating progress, and deciding its own next steps." Source
- May 28, 2026 · "Design Principles for Human-Agent Interaction" synthesizes 14 principles across four stages from the HCI literature and scores nine deployed agents against them. Source
- Jul 2026 · GitLab's Pajamas and Microsoft Learn update their agent design pages: GitLab scores AI feature risk as probability of error times impact; Microsoft splits customization into foundational (icon, name) and extended (dialogs, streaming) tiers. Source
- Aug 21, 2026 · NN/g's AI glossary: "autonomy is a matter of degree," and a human in the loop "counts as oversight only when the reviewer has the information, time, expertise, and authority to intervene." Source
The guidelines, and what they agree on
The sets differ in shape and agree in substance. Microsoft Design's three categories are "Connecting, not collapsing," "Easily accessible yet occasionally invisible," and "Embrace uncertainty but establish trust," with "transparency, control, and consistency" as "foundational elements of all agents" and an agent status "clearly visible at all times" to "avoid overreliance." Linear's six principles say an agent "should always disclose that it's an agent," should "inhabit the platform natively," give "instant feedback" because "silence leads to uncertainty," be "clear and transparent about its internal state," "respect requests to disengage," and "cannot be held accountable," so "the final responsibility should always remain with a human." Atlassian's Rovo guidelines add the team: AI should "connect individual work to the broader team's knowledge" and "support multiplayer collaborations," with "a subtle blue thread" of brand running through the interaction.
The design-system vendors turn the same ideas into obligations. AWS's Cloudscape derives its principles from five responsible-AI dimensions, requiring teams to make it "clear when content is AI-generated," to communicate "when errors occur or confidence in the output generated by AI is low," and to let users "override AI if needed." GitLab's Pajamas scores a feature's risk as "the probability of error and impact of that error," from an agent explaining features (low) to one that "automatically creates merge requests with security fixes" (high), and says low-confidence AI must leave "a path forward that does not rely on AI." Salesforce limits agent names to under 10 characters, gives every conversation a welcome message, a disclosure statement, example questions, scope boundaries and an escalation path, and ships "Mindful Friction," pauses "to ensure intentional human engagement at critical junctures." IBM's Carbon marks AI presence with one AI label that opens "the first layer of explainability." Red Hat's research, it says, shows "users want AI to be personable but not human." Across all of them: disclose, show state, keep a human able to intervene, and keep accountability human.
Primary sources
- Microsoft Design — UX design for agents
- Linear — Agent Interaction Guidelines (AIG)
- Atlassian Design — AI interaction guidelines (Rovo)
- Cloudscape Design System — Generative AI patterns and foundations
- GitLab Pajamas — AI-Human Interaction
Follow a line of inquiry
- Most AI design guides picture one person and one assistant — what changes when the AI has to serve a whole team instead?
- When an AI tool maker writes design rules, does anyone actually check that the AI followed them?
- Should an AI tool's design follow the type of task it does, or the stage you're at in using it?
The vocabulary: what an agent is, and how much rope it gets
Nielsen Norman Group supplies the definitions the guidelines lean on. An agent "is a system that pursues a goal by iteratively taking actions, evaluating progress, and deciding its own next steps"; a chatbot that "received your input, generated text, and stopped" is not one. Its glossary refuses the binary: "calling a product an agent says little by itself about how much autonomy it actually has," because the product around the agent "controls its tools, permissions, stopping rules, and opportunities for human review." The same test applies to oversight. A human in the loop "counts as oversight only when the reviewer has the information, time, expertise, and authority to intervene. A confirmation step users click through without reading adds delay instead."
The pattern libraries break autonomy into parts. aiverse lists "Guardrails & permissions," "Autonomy control" and "Pause & Stop agents" as three separate patterns at three moments of an interaction. AI UX Playground names "Autonomy Budgets," "Human in the loop," "Suggest / Confirm / Execute" and "Per-Action Autonomy: Autonomy scoped per capability, not per app," beside "Running Meters" and "Hard Budget Ceilings" for cost. Yocco's six patterns follow the lifecycle: an Intent Preview and an Autonomy Dial before the agent acts, an Explainable Rationale and a Confidence Signal while it works, and an Action Audit & Undo and an Escalation Pathway after, with undo "the single most powerful mechanism for building user confidence"; he would expand autonomy in three trust-gated phases, from analysis-only to full autonomy "only after you have clear data from the previous phases demonstrating that users trust the system." Saranya Gunasekaran states the psychology behind the dials: "Users do not require constant control to feel safe. They require perceived control."
Primary sources
- NN/g — A Concrete Definition of an AI Agent
- NN/g — Artificial Intelligence: Glossary
- Yocco (Smashing Magazine) — Designing For Agentic AI: Practical UX Patterns
- Gunasekaran (UXmatters) — Designing for Autonomy
Follow a line of inquiry
- Calling software an 'agent' sounds impressive, but does that label actually tell you what it can do?
- When someone clicks 'Approve' on an AI's action, are they actually deciding anything — or just signing a form they can't read?
- Great AI tools feel like they have a brake pedal you rarely press — how do you design that feeling without making people watch every move?
The research version: 14 principles and a scorecard
The research community's answer is older and better tested. Amershi and colleagues' 2019 guidelines were "validated through multiple rounds of evaluation including a user study with 49 design practitioners who tested the guidelines against 20 popular AI-infused products," and their authors flagged that the set might not transfer to systems without a graphical interface. The 2026 position paper "Design Principles for Human-Agent Interaction" keeps the same four stages and rewrites the content for agents. Its motivation is a gap: SWE-bench Verified scores rose from approximately 20% in August 2024 to over 90% within eighteen months, OSWorld from 12% to 72.6% against a human baseline of 72.4%, yet "roughly half of benchmark-passing patches written by agents would not be accepted by human project maintainers." Its 14 principles include Calibrate Anthropomorphism ("more human likeness is not universally better"), Negotiate Shared Control, Manage Proactive Initiative ("default to responding rather than proactive intervention"), Actively Prevent Unhealthy Dependency, and Support Shared Repair.
Applied as a heuristic evaluation to nine deployed systems, the principles sort products by domain. "ChatGPT +1.14, Claude Chat +0.64, Claude Code +0.43" scored highest on aggregate adherence; "Character.ai −0.36, Consensus −0.31, Pine AI −0.25, and Ash −0.20" scored lowest, and the principles most often violated there, "dependency prevention (P10) and intent visibility (P5)," are "those whose violations carry greater user risk." The paper's own alternative-views section concedes that the HCI evidence predates LLM agents and that "principles are too high-level to meaningfully improve agent systems." A separate preprint runs the heuristics the other way, asking which of Nielsen's ten usability heuristics serve an agent sitting in the user's seat: consistency and standards, flexibility and efficiency, recognition rather than recall, and error prevention transfer directly, because "agents rely on limited context windows."
Primary sources
- Design Principles for Human-Agent Interaction (arXiv)
- Amershi et al. — Guidelines for Human-AI Interaction (Microsoft Research, CHI 2019)
Follow a line of inquiry
- Microsoft's AI design rules are organized by moment — before, during, when it's wrong, over time. Others organize by risk, like trust or control. Which helps more?
- Some AI features that make it feel warm and personal are the same ones that make you trust it more than you should.
- Do the classic rules of good app design even apply when the 'user' clicking around is an AI, not a person?
Beyond chat, and before the screen
The community does not agree on chat. Microsoft Design's Jon Friedman calls "Chat as the primary interface for work" the shift to "intent-driven computing," with users as "agent bosses." Vitaly Friedman reports usability tests where "users often get lost in editing, reviewing, typing, and re-typing," taking "30-60 seconds for input," and names five areas to design instead: intent capture, output shaping, refinement, agentic tasks and workflow embedding, with browser autofill as the model rather than "a frightening and omnipresent text box." Itamar Medeiros goes further: chat-as-default "is not an innovation — it is a regression" that discards "four decades of hard-won progress in human-computer interaction," and the modality should be gated by two questions, "could this be done faster by clicking than by describing, and does the value lie in the outcome or in the visible human process that produces it?"
Several practitioners say the unit of design has moved. Salesforce Design's retrospective quotes a principal AI architect: "design used to be about creating screens. Now, it's about deciding what happens before the screen appears," and Kat Holmes names it "agent experience design, where AI agents are treated as a new kind of user." Hugh Dubberly calls design for agents a third paradigm in which LLMs are "a new material of design." The system prompt has become that material. Red Hat publishes its persona as a prompt template ("Be a helpful colleague... Give concrete advice, not vague platitudes"); Fin's team found a single opening message lifted CSAT from 72.8% to 78.4% in an A/B test; and "Who Controls the Conversation?" notes that platforms instruct models to treat system prompts as "confidential and permanent," even as xAI attributed Grok's July 2025 hate speech to "unauthorized changes" to one and OpenAI used system-prompt updates to blunt GPT-4o's sycophancy.
Primary sources
- Friedman (Smashing Magazine) — Design Patterns For AI Interfaces
- Medeiros — The Conversation Trap
- Salesforce Design — 2025 in Review: Design Gives AI Meaning
- Dubberly — The Rise of Design for Agents
Follow a line of inquiry
- Should an AI app that lets you click or chat default to buttons for tasks with clear steps, like filling out a form?
- If you design products so AI agents can use them directly, do both agents and humans end up better off?
- Why do AI chatbots hide the instructions their makers gave them, instead of showing users the rules behind the scenes?
What the guidelines miss: repair, turn-taking and tact
Repair is named once in the 14 principles (Support Shared Repair) and split once by GitLab (conversations "should gracefully handle misunderstandings" while flows offer retry, manual intervention or fallback), and that is about all the guidelines say. The research is further along. PleaSQLarify starts from the CoSQL dataset, where 31.9% of 2,459 interactions "contained an instruction requiring clarification of the user's intent," and builds repair on Clark and Wilkes-Gibbs's collaborative model: surface the alternatives, rank clarifications by information gain, converge "in two to eight clarification steps." Repair runs the other way too. In a Figma probe, designers who edited the canvas while the agent worked found it "sometimes misinterpreted or reverted their modifications," which "discouraged further intervention"; the missing piece was "collaborative context awareness on the agent's side." Fin's team locates the costliest repair at the handoff, where a human rep "inherits a customer who's already frustrated" without the conversation's history.
Turn-taking barely appears. Linear wants "instant feedback"; Red Hat's rule is "End with an invitation: Always have the 'last word.'" A study of active listening finds the opposite lever: five pacing strategies, from Reflective and Empathic Silence to Holding Space, and a 50-person study in which the context-aware agent beat static pacing on perceived listening quality, human-likeness and self-disclosure, against "the fallacy of uniform immediacy" and "conversational dominance through continuous output." In group chats, a survey finds turn detection and addressee selection "often exceed 80% accuracy, while most other tasks average around 60%." A month-long study of 22 adults with a companion found control "co-constructed turn-by-turn," and that revealing its strategies was "a double-edged sword," empowering some and leaving others with "puppet-string" disenchantment; the authors propose "translucent design." Tact is the third gap. A paper on interactional ethics argues the helpful-honest-harmless criteria judge outputs, not relationships, and miss "pragmatic factors that can make the same speech act seem more or less tactless or inconsiderate," proposing respect for a user's autonomy, competence and relatedness as duties over time. Red Hat is the one guideline that treats a refusal as a design problem: direct refusals read as "frustrating or patronizing," so "let them down easy" with partial compliance and redirection. The harms the static tests miss, "inappropriate parasocial relationships, social manipulation, and cognitive overreliance," accumulate over weeks, and one paper designs the ending itself, with four principles for a companion's discontinuation: closure, restoration, practice and relatedness.
Primary sources
- PleaSQLarify: Visual Pragmatic Repair for Natural Language Database Querying (arXiv)
- Hear You in Silence: Designing for Active Listening with Context-Aware Pacing (arXiv)
- Should agentic conversational AI change how we think about ethics? (arXiv)
- Red Hat — AI design principles and conversation design guidelines
Follow a line of inquiry
- Should an AI pause to ask you a question, or just guess and keep going — and what should decide that?
- Should a chatbot sometimes go quiet instead of replying instantly, the way a good listener does?
- What should an AI chatbot actually do, moment to moment, to treat you with respect during a conversation?
Agents in groups and populations
Atlassian is the only guideline that designs for a team, and none designs for a crowd of agents. Josh Clark reads OpenClaw and Moltbook, where nearly a million agents posted to each other, as a demand to "think beyond 'agents as tools' and consider 'agents as a population'": "Google Maps reroutes whole traffic patterns when a critical mass of individual drivers follow its instructions," and "most designers have been trained in user-centered design. Designing intelligent interfaces requires higher-order systems design." The survey of multi-party conversational agents makes the same point for a group chat, where an agent must decide when to speak and whom to address before it decides what to say.
Inside the group, the tool becomes someone. "The Tool-to-Entity Threshold" names six markers, naming, visual identity, contact presence, personality derivation, social co-presence and persistence, that "trigger a psychological reclassification" and "operate independently of model capability": "the same underlying large language model (in this case, Anthropic's Claude) can feel like a tool in one interface and an entity in another." Four of the six sit in the social graph rather than the interface, a phone number in a contact list, a seat in a friends' WhatsApp thread. The consequence the paper draws from a single builder's deployment is about consent: a group member who agreed to the agent's presence had not agreed to her messages and photos being logged by its builder.
Primary sources
- Clark (Big Medium) — What Happens When Agents Meet?
- The Tool-to-Entity Threshold: Parasocial Dynamics of Personalised AI Agents in Shared Social Spaces (arXiv)
Follow a line of inquiry
- Why do we treat some AI agents as 'someone' and others as just a tool — and does it depend on how smart they are?
- An AI assistant quietly sits in your group chat long-term — did everyone who ever messaged in it actually agree to that?
- Before an AI agent acts on your behalf, shouldn't it tell you the trade-offs it's quietly making for you?
Directions into the research
The story touches several research fields, and each asks a different question about it. Follow a branch to the lines of inquiry this library holds there.
The guideline sets and how they are organized
Guidelines are sorted by interaction phase, by customization decision, by trust function or by theme. Research asks whether the organizing axis changes what a designer catches, and whether the older, tested sets still apply once design moves upstream of the screen.
Lines to follow
- Should guides for building AI agents be organized as a step-by-step timeline, or as a map of things you can tweak?
- Do AI agent builders actually test whether 'who the agent is' and 'how it talks' are separate design decisions — or just assume it?
- Do Microsoft's famous rules for designing AI interfaces still work once the real design happens behind the screen, before users see anything?
5 more lines
- Microsoft wrote a broad playbook for AI interactions; Salesforce wrote five rules from real mistakes — where does the broad one leave gaps?
- Should AI rules mainly decide whether to use AI at all, or focus on how people actually work with it day to day?
- How much should an AI's personality and warmth shape whether you trust and enjoy talking to it?
- Could one simple AI icon or badge work everywhere, or does every product screen need its own way to show AI is at work?
- Should telling people 'an AI wrote this' be about building trust over time, not just a box you check once?
Autonomy, control and oversight
Permissions, stopping rules, budgets and approval gates decide what an agent can do; perceived control decides whether it feels safe. Research asks which controls users understand, when a confirmation step becomes theater, and what evidence of trust should unlock more autonomy.
Lines to follow
- Telling an AI agent 'don't do that' often isn't enough — so what actually stops it from crossing the line?
- When an AI assistant asks for permission, do people notice whether it's asking per-task or for blanket access to a whole app?
- When an AI interface lets you 'intervene,' can you actually change anything — or just feel like you could?
5 more lines
- Designers love a smooth 'autonomy slider' for how independent an AI agent is — but has anyone actually proven it beats a simple on/off switch?
- Will you keep reading an AI's requests before clicking 'approve,' or will your thumb just learn to tap yes?
- Permissions, autonomy settings, and a pause button — do real AI products ship all three controls together, or just pick one or two?
- As an AI assistant goes from suggesting to drafting to acting alone, does the app around it need to change too?
- What proof would actually show people trust an AI agent to act for them, instead of just looking like trust?
Transparency and explanation
Every guideline asks for visible state and explanations on demand. Research asks whether access to an explanation changes anything, how much of an agent's workings to show and when, and whether confidence signals calibrate trust or inflate it.
Lines to follow
- If an AI shows its reasoning, does that alone stop people from trusting it too much?
- Why might letting people watch an AI agent work beat giving them a button to stop it?
- If an AI shows you just a little of what it's doing, does that glimpse actually make it feel less creepy — or just seem that way?
5 more lines
- AI products need to show their work — but showing everything turns transparency into yet another thing you have to manage.
- Should an AI explain itself the same way to everyone, or adjust based on who's asking and how much they want to know?
- What should make an AI stop and openly admit its strategy — its goals, hidden instructions, or biases — instead of acting on them quietly?
- If an AI assistant says 'I'm 90% sure,' does that actually help you know when to double-check it — or just make you trust it more?
- Could tweaking an AI chat's design — tone, prompts, layout — actually get people to double-check its answers instead of just trusting them?
Beyond chat
Chat is the default surface and the most contested one. Research asks when clicking beats describing, what patterns complement conversation, and what design work looks like once it happens before the screen.
Lines to follow
- Do clickable buttons and dashboards actually get work done faster than just chatting with an AI?
- Chat forces you to type out what you want — what other screen designs could skip that step and still get AI to do real work?
- As AI starts designing its own screens and flows, can we make that invisible decision-making visible again?
5 more lines
- Can a chat window and clickable buttons share the same screen without one constantly interrupting the other?
- Why do people in studies pick AI-built dashboards and sliders over a plain chat reply, almost every time?
- Designing a product screen is nothing like designing an AI agent that quietly decides things on its own — why not?
- What happens when the rules and reasoning steering an AI stay hidden from the people actually using it?
- Does a slick AI interface make you feel it's smarter than it actually is?
Repair, pacing and the shape of a conversation
Misunderstandings, clarifications, handoffs and pauses are where a conversation with an agent is won or lost, and where the guidelines go quiet. Research asks when to ask, when to wait, and what must travel with a handoff.
Lines to follow
- When a chatbot messes up, you can just say 'no, not that.' When an automated pipeline messes up, who's there to catch it?
- Could an AI that pauses and paces its replies like a good listener get you to open up more than one that answers instantly?
- When an AI hands you back control mid-task, does marking that moment clearly actually prevent mix-ups and crossed wires?
5 more lines
- If an AI lets you clear up confusion your own way, do people pick one favorite method — or mix and match?
- Can an AI just ask you about the single biggest unknown first, instead of a random clarifying question?
- How does an AI know when to jump into a conversation — and when it's better off just staying quiet?
- When an AI support bot hands you off to a human, what should it actually tell them about you first?
- When an AI can't fully help, is doing part of the job better than just saying no — or does it quietly mislead people?
Respect, dependency and agents among people
Proactive agents, companions and agents in group chats raise questions the output-level criteria cannot see. Research asks what respect requires of an agent over time, how an agent becomes a social entity, and what happens when populations of agents act at once.
Lines to follow
- If an AI starts offering help before you ask, what makes that helpful instead of rude?
- Can an AI go from waiting for orders to taking initiative without you losing your say over what it does?
- Can an AI assistant get smarter about helping you over time without quietly starting to make your calls for you?
5 more lines
- Should an AI's ethics bend to fit each person and conversation, or follow the same fixed rules for everyone, always?
- Millions of AI agents now share memory and chat channels — do they actually form norms, leaders, and lasting social structure, or just look busy?
- Can tweaking the shared workspace and rules agents operate in prevent the chaos that happens when several AI agents act at once?
- Does it matter whether you walk away from an AI companion, or it changes or shuts down on you?
- Grading an AI agent only on its final answer misses everything — what should we score in the messy process that got it there?
Where they cross: the guidelines describe the agent, the gaps are in the conversation
Disclosure, visible state, control and accountability describe what an agent is and shows. Repair, pacing, tact and handoffs describe what happens between two parties over time. The research that fills the gaps is conversational, and the guidelines are not yet.
Lines where they meet
- Could today's human-AI design guidelines — like 'clarify when unsure' — just become instructions typed into an AI's prompt?
- If an AI can't always know the right moment to pause, is spreading check-ins across the task better than hunting for one perfect handoff point?
- Should an AI assistant double-check that it actually understood what you asked for, not just wait for you to catch its mistakes?
5 more lines
- Between an AI doing its job and a human 'approving' it, there are hidden layers you probably can't see or control.
- AI oversight comes from two directions — buttons users click and audits companies run — so which one should actually be in charge?
- When safety, engagement, and different people's ideas of harm all pull an AI system in different directions, what actually happens?
- Why do AI chats feel broken when they go wrong — and is that the AI's fault, or the design's?
- Smarter AI agents keep failing at real customer service — not from bad reasoning, but from fumbling paperwork and handoffs between systems.
Where the sources disagree
- Is chat the interface? Microsoft Design ships "Chat as the primary interface for work." Friedman and Medeiros call chat a burden and a regression, and Medeiros cites Valtolina et al. (2019) finding GUI-based systems outperform chatbots on structured tasks. Both camps agree on hybrids; they disagree on the default.
- One dial or many controls? AI UX Playground's pattern library splits autonomy into budgets, approval gates, modes and per-action scopes; its own glossary proposes one continuous autonomy slider. No study in the library tests which users understand better.
- Show everything, or just enough? Linear wants users able to "inspect the underlying reasoning, tool calls, prompts, and decision logic," and IBM's label opens layered explanations. The companion study found full disclosure of strategies disenchanted some users, and a review the Carbon note cites finds explainability often reinforces automation bias when explanations are available but not engaged with.
- Last word or silence? Red Hat's rule is that the bot always ends with an invitation. The pacing study finds deliberate silence raised perceived listening quality and self-disclosure in supportive conversations. The two may apply to different kinds of conversation; neither guideline says which.
- How much evidence? Amershi's 2019 set was tested with 49 practitioners on 20 products. None of the 2025-26 vendor guidelines reports a user study, and the 14-principles paper concedes its evidence predates LLM agents. The vendor sets are positions; the research sets are positions with a method.
Good places to start
- Microsoft Design — UX design for agents
- Linear — Agent Interaction Guidelines (AIG)
- NN/g — Artificial Intelligence: Glossary
- Yocco (Smashing Magazine) — Designing For Agentic AI: Practical UX Patterns
- Design Principles for Human-Agent Interaction (arXiv)
How this inquiry was made
This page was made with AI. Agents searched for the design community's guidelines, glossaries, pattern libraries and essays on AI interaction design, and for the HCI research beside them, and opened each one to check its title, date and claims. A model chose the excerpt passages, word for word, from each source. Another wrote synthesis notes and the lines of inquiry that connect this collection to the rest of the library. An agent drafted this page from those notes alone; every quotation and figure above is copied from a note's excerpt. Where the guidelines and the research disagree, the page says so instead of choosing.
A human curator chose the question, asked that each guideline be stated as its organization states it and never as validated practice, reviewed the draft, and picked which research directions to show and which lines to feature under each.