Welcome to the Era of Experience

Paper · Source
Correct but Not Understood

Source: David Silver, Richard S. Sutton · 2025

We stand on the threshold of a new era in artificial intelligence that promises to achieve an unprecedented level of ability. A new generation of agents will acquire superhuman capabilities by learning predominantly from experience. This note explores the key characteristics that will define this upcoming era.

Introduction. Artificial intelligence (AI) has made remarkable strides over recent years by training on massive amounts of human-generated data and fine-tuning with expert human examples and preferences. This approach is exemplified by large language models (LLMs) that have achieved a sweeping level of generality. A single LLM can now perform tasks spanning from writing poetry and solving physics problems to diagnosing medical issues and summarising legal documents. However, while imitating humans is enough to reproduce many human capabilities to a competent level, this approach in isolation has not and likely cannot achieve superhuman intelligence across many important topics and tasks. In key domains such as mathematics, coding, and science, the knowledge extracted from human data is rapidly approaching a limit. The majority of high-quality data sources - those that can actually improve a strong agent’s performance - have either already been, or soon will be consumed. The pace of progress driven solely by supervised learning from human data is demonstrably slowing, signalling the need for a new approach. Furthermore, valuable new insights, such as new theorems, technologies or scientific breakthroughs, lie beyond the current boundaries of human understanding and cannot be captured by existing human data.

To progress significantly further, a new source of data is required. This data must be generated in a way that continually improves as the agent becomes stronger; any static procedure for synthetically generating data will quickly become outstripped. This can be achieved by allowing agents to learn continually from their own experience, i.e., data that is generated by the agent interacting with its environment. AI is at the cusp of a new period in which experience will become the dominant medium of improvement and ultimately dwarf the scale of human data used in today’s systems. This transition may have already started, even for the large language models that epitomise human-centric AI. One example is in the capability of mathematics. AlphaProof [20] recently became the first program to achieve a medal in the International Mathematical Olympiad, eclipsing the performance of human-centric approaches [27, 19]. Initially exposed to around a hundred thousand formal proofs, created over many years

Related work. Learning from experience is not new. Reinforcement learning systems have previously mastered a large number of complex tasks that were represented in a simulator with a clear reward signal (c.f., approximately, the “era of simulation” in Figure 1). For example, RL methods equalled or exceeded human performance Reinforcement learning (RL) has a rich history that is deeply rooted in autonomous learning, where agents learn for themselves through direct interaction with their environment. Early RL research yielded a suite of powerful concepts and algorithms. For example, temporal difference learning [35] enabled agents to estimate future rewards, leading to breakthroughs such as superhuman performance in backgammon [39]. Exploration techniques, driven by optimism or curiosity, were developed to help agents discover creative new behaviors and avoid getting stuck in suboptimal routines [2]. Methods like the Dyna algorithm enabled agents to build and learn from models of their world, allowing them to plan and reason about future actions [36, 29]. Concepts like options and inter/intra-option learning facilitated temporal abstraction, enabling agents to reason over longer timescales and break down complex tasks into manageable sub-goals [38]. The rise of human-centric LLMs, however, shifted the focus away from autonomous learning and towards leveraging human knowledge. Techniques like RLHF (Reinforcement Learning from Human Feedback) [9, 25] and methods for aligning language models with human reasoning [44] proved incredibly effective, driving rapid progress in AI capabilities. These approaches, while powerful, often bypassed core RL concepts: RLHF side-stepped the need for value functions by invoking human experts in place of machine-estimated values, strong priors from human data reduced the reliance on exploration, and reasoning in human-centric terms lessened the need for world models and temporal abstraction. However, it could be argued that the shift in paradigm has thrown out the baby with the bathwater. While human-centric RL has enabled an unprecedented breadth of behaviours, it has also imposed a new ceiling on the agent’s performance: agents cannot go beyond existing human knowledge. Furthermore, the era of human data has focused predominantly on RL methods that are designed for short episodes of ungrounded, human interaction, and are not suitable for long streams of grounded, autonomous interaction. The era of experience presents an opportunity to revisit and improve classic RL concepts. This era will bring new ways to think about reward functions that are flexibly grounded in observational data. It will revisit value functions and methods to estimate them from long streams with as yet incomplete sequences.

Method. This focus on interactive experience allowed AlphaProof to explore mathematical possibilities beyond the confines of pre-existing formal proofs, so as to discover solutions to novel and challenging problems. Informal mathematics has also achieved success by replacing expert generated data with self-generated data; for example, recent work from DeepSeek “underscores the power and beauty of reinforcement learning: rather than explicitly teaching the model on how to solve a problem, we simply provide it with the right incentives, and it autonomously develops advanced problem-solving strategies.” [10] Our contention is that incredible new capabilities will arise once the full potential of experiential learning is harnessed. This era of experience will likely be characterised by agents and environments that, in addition to learning from vast quantities of experiential data, will break through the limitations of human-centric AI systems in several further dimensions:

• Agents will inhabit streams of experience, rather than short snippets of interaction.

• Their actions and observations will be richly grounded in the environment, rather than interacting via human dialogue alone.

• Their rewards will be grounded in their experience of the environment, rather than coming from human prejudgement.

• They will plan and/or reason about experience, rather than reasoning solely in human terms We believe that today’s technology, with appropriately chosen algorithms, already provides a sufficiently powerful foundation to achieve these breakthroughs. Furthermore, the pursuit of this agenda by the AI community will spur new innovations in these directions that rapidly progress AI towards truly superhuman agents.

An experiential agent can continue to learn throughout a lifetime. In the era of human data, language-based AI has largely focused on short interaction episodes: e.g., a user asks a question and (perhaps after a few thinking steps or tool-use actions) the agent responds. Typically, little or no information carries over from one episode to the next, precluding any adaptation over time. Furthermore, the agent aims exclusively for outcomes within the current episode, such as directly answering a user’s question. In contrast, humans (and other animals) exist in an ongoing stream of actions and observations that continues for many years. Information is carried across the entire stream, and their behaviour adapts from past experiences to self-correct and improve. Furthermore, goals may be specified in terms of actions and observations that stretch far into the future of the stream. For example, humans may select actions to achieve long-term goals like improving their health, learning a language, or achieving a scientific breakthrough. Powerful agents should have their own stream of experience that progresses, like humans, over a long time-scale. This will allow agents to take actions to achieve future goals, and to continuously adapt over time to new patterns of behaviour. For example, a health and wellness agent connected to a user’s wearables could monitor sleep patterns, activity levels, and dietary habits over many months. It could then provide personalized recommendations, encouragement, and adjust its guidance based on long-term trends and the user’s specific health goals. Similarly, a personalized education agent could track a user’s progress in learning a new language, identify knowledge gaps, adapt to their learning style, and adjust its teaching methods over months or even years. Furthermore, a science agent could pursue ambitious goals, such as discovering a new material or reducing carbon dioxide. Such an agent could analyse real-world observations over an extended period, developing and running simulations, and suggesting real-world experiments or interventions. In each case, the agent takes a sequence of steps so as to maximise long-term success with respect to the specified goal.

Discussion. The advent of the era of experience, where AI agents learn from their interactions with the world, promises a future profoundly different from anything we have seen before. This new paradigm, while offering immense potential, also presents important risks and challenges that demand careful consideration, including but not limited to the following points. On the positive side, experiential learning will unlock unprecedented capabilities. In everyday life, personalized assistants will leverage continuous streams of experience to adapt to individuals’ health, educational, or professional needs towards long-term goals over the course of months or years. Perhaps most transformative will be the acceleration of scientific discovery. AI agents will autonomously design and conduct experiments in fields like materials science, medicine, or hardware design. By continuously learning from the results of their own experiments, these agents could rapidly explore new frontiers of knowledge, leading to the development of novel materials, drugs, and technologies at an unprecedented pace. However, this new era also presents significant and novel challenges. While the automation of human capabilities promises to boost productivity, these improvements could also lead to job displacement. Agents may even be able to exhibit capabilities previously considered the exclusive realm of humanity, such as longterm problem-solving, innovation, and a deep understanding of real world consequences. Furthermore, whilst general concerns exist around the potential misuse of any AI, heightened risks may arise from agents that can autonomously interact with the world over extended periods of time to achieve long-term goals. By default, this provides fewer opportunities for humans to intervene and mediate the agent’s actions, and therefore requires a high bar of trust and responsibility. Moving away from human data and human modes of thinking may also make future AI systems harder to interpret. However, whilst acknowledging that experiential learning will increase certain safety risks, and that further research is surely required to ensure a safe transition into the era of experience, we should also recognise that it may also provide some important safety benefits. Firstly, an experiential agent is aware of the environment it is situated within, and its behaviour can adapt over time to changes in that environment. Any pre-programmed system, including a fixed AI system, can be unaware of its environmental context, and become maladapted to the changing world into which it is deployed. For example, a critical piece of hardware may malfunction, a pandemic might cause rapid societal change, or a new scientific discovery may trigger a cascade of rapid technological developments. By contrast, an experiential agent could observe and learn to circumvent malfunctioning hardware, adjust to rapid societal change, or embrace and build upon new science and technology. Perhaps even more importantly, the agent could recognise when its behaviour is triggering human concern, dissatisfaction, or distress, and adaptively modify its behaviour to avoid these negative consequences. Secondly, the agent’s reward function may itself be adapted through experience, for example using the bilevel optimisation described earlier (see Rewards). Importantly, this means that misaligned reward functions can often be incrementally corrected over time by trial and error. For example, rather than blindly optimising a signal, such as the maximisation of paperclips [5], the reward function could be modified, based upon indications of human concern, before paperclip production consumes all of the Earth’s resources.

Conclusion. The era of experience marks a pivotal moment in the evolution of AI. Building on today’s strong foundations, but moving beyond the limitations of human-derived data, agents will increasingly learn from their own interactions with the world. Agents will autonomously interact with environments through rich observations and actions. They will continue to adapt over the course of lifelong streams of experience. Their goals will be directable towards any combination of grounded signals. Furthermore, agents will utilise powerful non-human reasoning, and construct plans that are grounded in the consequences of the agent’s actions upon its environment. Ultimately, experiential data will eclipse the scale and quality of human generated data. This paradigm shift, accompanied by algorithmic advancements in RL, will unlock in many domains new capabilities that surpass those possessed by any human.

Lines of inquiry this paper opens 5

Research framings built by reading the notes related to this paper — the questions it feeds into.

How do AI systems determine and balance multiple competing objectives? Does reinforcement learning create genuinely new reasoning capabilities or only refine existing ones? How do curriculum design and feedback approaches affect model learning?