Large AI models are cultural and social technologies

Paper · Source
Knowledge After the Web

Source: Farrell, Gopnik, Shalizi, Evans — Science (author's accepted version) · 2025-03-14

Introduction. Debates about artificial intelligence (AI) tend to revolve around whether large models are intelligent, autonomous agents. Some AI researchers and commentators speculate that we are on the cusp of creating agents with artificial general intelligence (AGI), a prospect anticipated with both elation and anxiety. There have also been extensive conversations about cultural and social consequences of large models, orbiting around two foci: immediate effects of these systems as they are currently used, and hypothetical futures when these systems turn into AGI agents - perhaps even superintelligent AGI agents. But this discourse about large models as intelligent agents is fundamentally misconceived. Combining ideas from social and behavioral sciences with computer science can help us understand AI systems more accurately. Large Models should not be viewed primarily as intelligent agents, but as a new kind of cultural and social technology, allowing humans to take advantage of information other humans have accumulated.

The new technology of large models combines important features of earlier technologies. Like pictures, writing, print, video, Internet search, and other such technologies, large models allow people to access information that other people have created. Large Models – currently language, vision, and multi-modal - depend on the fact that the Internet has made the products of these earlier technologies readily available in machine-readable form. But like economic markets, state bureaucracies, and other social technologies, these systems not only make information widely available, they allow it to be reorganized, transformed, and restructured in distinctive ways. Adopting Herbert Simon’s terminology (1), large models are a new variant of the “artificial systems of human society” that process information to enable large-scale coordination.

Our central point here is not just that these technological innovations, like all other innovations, will have cultural and social consequences. Rather we argue that Large Models are themselves best understood as a particular type of cultural and social technology. They are analogous to such past technologies as writing, print, markets, bureaucracies, and representative democracies. Then we can ask the separate question about what the effects of these systems will be. New technologies that aren’t themselves cultural or social, such as steam and electricity, can have cultural effects. Genuinely new cultural technologies, Wikipedia for example, may have limited effects. However, many past cultural and social technologies also had profound, transformative effects on societies, for good and ill, and this is likely to be true for Large Models.

These effects are markedly different from the consequences of other important general technologies such as steam or electricity. They are also different from what we might expect from hypothetical AGI. Reflecting on past cultural and social technologies and their impact will help us understand the perils and promise of AI models better than worrying about superintelligent agents. SOCIAL & CULTURAL INSTITUTIONS For as long as there have been humans, we have depended on culture. Beginning with language itself, human beings have had distinctive capacities to learn from the experiences of other humans and these capacities are arguably the secret of human evolutionary success. Major technological changes in these capacities have led to dramatic social transformations. Spoken language was succeeded by pictures, then by writing, print, film, and video. As more and more information became available across wider gulfs of space and time, new ways of accessing and organizing that information also developed, from libraries to newspapers to Internet search. These developments have had profound effects on human thought and society, for better or worse. 18th century advances in print technology, for example, which allowed new ideas to quickly spread, played an important role in the Enlightenment and the French Revolution. A landmark transformation occurred around 2000 when nearly all the information from text, pictures, and moving images was converted into digital formats – it could be instantly transmitted and infinitely reproduced.

Related work. As long as there have been humans, we have also relied on social institutions to coordinate individual information-gathering and decision-making. These institutions can themselves be thought of as a kind of technology (1). In the modern era, markets, democracies, and bureaucracies have been particularly important. The economist Friedrich Hayek argued that the market’s price mechanism generates dynamic summaries of enormously complex and otherwise unfathomable economic relations (2). Producers and buyers do not need to understand the complexities of production: all they need to know is the price, which compresses vast swathes of detail into a simplified but usable representation. Election mechanisms in democratic regimes focus distributed opinion toward collective legal and leadership decisions in a related way. The anthropologist James Scott argued (3) that all states, democratic or otherwise, have managed complex societies by creating bureaucratic systems that categorize and systematize information. Markets, democracies, and bureaucracies have relied on mechanisms that generate lossy (i.e., incomplete, selective, and uninvertible) but useful representations well before the computer. Those representations both depend on and go beyond the knowledge and decisions of individual people. A price, an election result, or a measure like gross domestic product (GDP) summarizes large amounts of individual knowledge, values, preferences and actions. At the same time, these social technologies can also themselves shape individual knowledge and decision-making.

The abstract mechanisms of a market, state, or bureaucracy, like cultural media, can influence individual lives in crucial ways, sometimes for the worse. Central banks, for example, reduced the complexities of the financial economy down to a few key variables. This provided apparent financial stability but at the cost of allowing instabilities to build up in the housing market, which central banks paid little attention to, precipitating the 2008 global financial crisis (4). Similarly, markets may not represent “externalities” like harmful carbon emissions. Integrating such information into prices through, e.g., a carbon tax can help but requires state action.

Humans rely extensively on these cultural and social technologies. These technologies are only possible, however, because humans have distinct capacities characteristic of intelligent agents. Humans, and other animals, can perceive and act on a changing external world, build new models of that world, revise those models as they accumulate more evidence, and then design novel goals. Individual humans can create novel beliefs and values and convey those beliefs and values through language, print, etc., to others.

Method. LARGE MODELS Large Models, unlike more agentive systems, have made remarkable and surprising progress in the past few years, making them the focus of the current conversation about “AI” in general. This progress has led to claims that “scaling”, simply taking the current designs and increasing the amount of data and computing power they use, will lead to AGI agents in the near future. But Large Models are fundamentally different from intelligent agents and “scaling” won’t change this. For example, “hallucinations” are an endemic problem in these systems because they have no conception of truth and falsity (although there are practical steps toward mitigation). They simply sample and generate text and images.

Rather than being intelligent agents, Large Models combine the features of cultural and social technologies in a new way. They generate summaries of unmanageably large and complex bodies of human-generated information. But these systems do not merely summarize this information, like library catalogs, Internet search, and Wikipedia. They also can reorganize and reconstruct representations or “simulations” (1) of this information at scale and in novel ways, like markets, states and bureaucracies. Just as market prices are lossy representations of the underlying allocations and uses of resources, and government statistics and bureaucratic categories imperfectly represent the characteristics of underlying populations, so too Large Models are ‘lossy JPEGs’ (6) of the data corpora on which they have been trained.

Because it is hard for humans to think clearly about large-scale cultural and social technologies, we have tended to think of them in terms of agents. Stories are a particularly powerful way to pass on information, and from fireside tales to novels to video games, they have done this by creating illustrative fictional agents, even though listeners know that those agents aren’t real. Chatbots are the successor to Hercules, Anansi, and Peter Rabbit. Similarly, it is easy to treat markets and states as if they were agents, and agencies or companies can even have a kind of legal personhood.

But behind their agent-like interfaces and anthropomorphic pretensions, Large Language Models (LLM) and Large Multi-modal Models are statistical models that take enormous corpora of text produced by humans, break them down into particular words, and estimate the probability distribution of long word sequences. This is an imperfect representation of language but contains a surprisingly large amount of information about the patterns it summarizes. It allows the LLM to predict which words come next in a sequence, and so generate human-like text. Large Multi-modal Models do the same with audio, image, and video data. Large Models not only abstract a very large body of human culture; they also allow a wide variety of new operations to be carried out on it. LLMs can be prompted to carry out complex transformations of the data on which they are trained. Simple arguments can be expressed in flowery metaphors, while ornate prose can be condensed into plain language. Similar techniques enable related models to generate novel pictures, songs, and video in response to prompts. A body of cultural information that was previously too complex, large and inchoate for large-scale operations has been rendered tractable.

In practice, the most recent versions of these systems depend not only on massive caches of text and images generated and curated by humans but also on human judgment and knowledge in other forms. In particular, the systems rely on reinforcement learning from human feedback (RLHF) or its variants— tens of thousands of human employees provide ratings of model outputs. They also depend on prompt engineering—humans must use both their background knowledge and ingenuity to extract useful information from the models. Even the newest ‘chain of thought’ models regularly begin from dialogue with their human users.

Discussion. CHALLENGES & OPPORTUNITIES The AI debate should focus on the challenges and opportunities that these new cultural and social technologies generate. We now have a technology that does for written and pictured culture, what large-scale markets do for the economy, what large-scale bureaucracy does for society, and perhaps even comparable to what print once did for language. What happens next? Like past economic, organizational, and informational “general purpose technologies”, these systems will have implications for productivity (7), complementing human work but also automating tasks that only humans could previously perform, and for distribution, affecting who gets what (8).

Yet they will also have wider and more profound cultural consequences. We don’t yet know if these consequences will be as great as those of earlier technologies like print, markets, or bureaucracies, but thinking of them as cultural technologies increases rather than decreases their potential impact. These earlier technologies were central to the extensive social transformations of the 18th and 19th centuries, both as causes and effects. All these technologies, like Large Models, supported the abstraction of information so that new kinds of operations could be carried out at scale. All provoked justified concerns about the spread of misinformation and bias, cultural homogenization or fragmentation, and shifts in the distribution of power and resources. The emergence of new communications media, including both print and television, was accompanied by reasonable worries that the new media would spread misinformation and strengthen malign cultural forces. Similarly, the categorization schemes that bureaucracies and markets deploy often embed oppressive assumptions.

At the same time, these technologies generated new possibilities for recombining information and coordinating actions among millions of people at a planetary scale. Emerging debates over the social, economic and political consequences of LLMs continue deep-rooted historical worries and hopes about new cultural and social technologies. Orienting these debates requires both recognizing the commonalities between new arguments and old ones and carefully mapping the particulars of the new and evolving technologies.

Such mapping is among the central tasks of the social sciences, which emerged from the social, economic, and political upheavals of the Industrial Revolution and its aftermath. Social scientists’ investigation of the consequences of these past technologies can help us think about less obvious social implications of AI, both negative and positive, and to consider ways that AI systems could be redesigned to increase the positive impacts and reduce the negative. As media, markets, and bureaucratic technologies expanded in the nineteenth and 20th centuries, they generated economic losers and winners, displacing whole categories of workers, from clerks and typists to human “computers”. So too, there are obvious worries that large models and related technologies may displace “knowledge workers”.

There are also less obvious questions. Will Large Models homogenize or fragment culture and society? Thinking about this in historical context can be particularly illuminating. Current concerns resemble nineteenth and twentieth-century disagreements over markets and bureaucracies. Max Weber worried (9) about the deadening homogenizing consequences of economic and bureaucratic “rationalization,” while John Stuart Mill (10) thought, on the contrary, that market exchanges would expose participants to different forms of life and soften impulses to conflict (“doux commerce”).

Conclusion. LOOKING FORWARD The narrative of AGI, of large models as superintelligent agents, has been promoted both within the tech community and outside it, both by AI optimist “boomers” and more concerned “doomers”. This narrative gets the nature of these models and their relation to past technological changes wrong. But more importantly, it actively distracts from the real problems and opportunities that these technologies pose, and the lessons history can teach us about how to ensure that the benefits outweigh the costs.

Of course, as we note above, there may be hypothetical future AI systems that are more like intelligent agents and we might debate how we should deal with these hypothetical systems, but LLM’s are not such systems, any more than were library card catalogs or the Web. Like catalogs and the Web, Large Models are part of a long history of cultural and social technologies.

The social sciences have explored this history in detail, generating a unique understanding of past technological upheavals. Bringing computer science and engineering into close cooperation with the social sciences will help us understand this history and apply these lessons. Will large models lead to greater cultural homogeneity or greater fragmentation? Will they reinforce or undermine the social institutions of human discovery? As they reshape the political economy, who will win and lose? These and other urgent questions do not come into focus in debates that treat Large Models as analogs for human agents.

Changing the terms of debate would lead to better research. It would be far easier for social scientists and computer scientists to cooperate and combine their respective strengths if both understood that LMs are no more - but also no less - than a new kind of cultural and social technology. Computer scientists could bring together their deep understanding of how these systems work with social scientists’ comprehension of how other such large-scale systems have reshaped society, politics, and the economy in previous eras, elaborating existing research agendas and discovering new ones.

Lines of inquiry this paper opens 24

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