BTL-UI: Blink-Think-Link Reasoning Model for GUI Agent

Paper · arXiv 2509.15566 · Published September 19, 2025
Visual and GUI Agents

In the field of AI-driven human-GUI interaction automation, while rapid advances in multimodal large language models and reinforcement fine-tuning techniques have yielded remarkable progress, a fundamental challenge persists: their interaction logic significantly deviates from natural human-GUI communication patterns. To address this gap, we propose Blink–Think–Link (BTL), a brain-inspired framework for human-GUI interaction that mimics the human cognitive process between users and graphical interfaces. The system decomposes interactions into three biologically plausible phases: (1) Blink - rapid detection and attention to relevant screen areas, analogous to saccadic eye movements; (2) Think - higher-level reasoning and decision-making, mirroring cognitive planning; and (3) Link - generation of executable commands for precise motor control, emulating human action selection mechanisms. Additionally, we introduce two key technical innovations for BTL framework: (1) Blink Data Generation - an automated annotation pipeline specifically optimized for blink data, and (2) BTL Reward – the first rule-based reward mechanism that enables reinforcement learning driven by both process and outcome.

Introduction. Automation of graphical user interface (GUI) interactions constitutes a pivotal milestone in developing genuinely intelligent digital assistants [1, 2, 3]. Recent breakthroughs in large vision-language models (VLMs) [4, 5] and reinforcement learning fine-tuning techniques have substantially improved agents’ capabilities in natural language command interpretation, visual element perception, and multi-step task execution through human-like reasoning [6, 7]. However, current mainstream systems adopt mainly two approaches. The first relies on supervised fine-tuning (SFT) to align model behavior with task objectives, but this method faces two major limitations: a strong dependence on large-scale expert-labeled data and limited generalization capability when faced with out-of-distribution scenarios.

Discussion / Conclusion. We propose the BTL framework, an innovative GUI interaction architecture inspired by the biological cognitive paradigm of Blink–Think–Link. This framework simulates the human closed-loop system of visual perception, cognitive decision-making, and action execution during GUI operations, overcoming the limitations of traditional outcome-driven RFT approaches. Experimental results show that the BTL-UI agent, developed under this framework, achieves significant performance improvements across a variety of GUI interaction tasks. We believe that the BTL framework proposed in this study establishes a promising and generalizable paradigm for developing digital assistants that are more natural, efficient, and aligned with human cognition. It not only benefits human-GUI interaction but can also be extended to other humancomputer interaction tasks, such as embodied intelligence.

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What representations best capture screen understanding for task execution? Should GUI agents use structured screen representations instead of end-to-end vision? What makes agent memory systems durable and reusable across sessions? Why do standard evaluation practices obscure safety-critical AI failures? What are the fundamental limits of prompting for language models? How can agents discover and adapt to user preferences during conversation? Why do language models struggle to implement user intent accurately from prompts? Does AI-assisted work increase total productivity or just shift time? How should humans and AI agents share control and decision-making? What gaps exist between benchmark performance and real deployment outcomes?