Transcendence: Generative Models Can Outperform The Experts That Train Them

Paper · arXiv 2406.11741 · Published June 17, 2024
Training and Fine-TuningDomain Specialization in LLMs

Generative models (GMs) are typically trained to mimic human behavior. These humans may be skilled in their various human objectives: answering a question, creating art, singing a song. The model has only one objective: minimizing the cross-entropy loss with respect to the output distribution, thereby adjusting it to match the distribution of human labels2. Therefore, one might assume the model can, at best, match the performance of an expert on their human objectives. Is it possible for these models to surpass—to transcend—their expert sources in some domains?

To test for transcendence, we limit the maximal rating of the human players in the dataset below a specified score. We find that ChessFormer 1000 and ChessFormer 1300 (the latter number being the maximum rating seen during training) achieve significant levels of transcendence, surpassing the maximal rating seen in the dataset. Our focus is this capacity of a GM to transcend its expert sources by broadly outperforming any one expert. The key to our findings is the observation that GMs implicitly perform majority voting over the human experts. As these models are trained on a collection of many experts with diverse capacities, predilections, and biases, this majority vote oftentimes outperforms any individual expert, a phenomena that is known as “wisdom of the crowd”.

Our objective is to formalize the notion of transcendence and focus narrowly on this source of improvement over the experts: the removal of diverse human biases and errors. We prove that this form of denoising is enabled by low-temperature sampling, which implicitly induces a majority vote. This draws a subtle but deep connection from our new setting to a rich prior literature on model ensembling [1, 6, 19], enabling several key results. We precisely characterize the conditions under which transcendence is possible, and give a rigorous theoretical framework for enabling future study into the phenomenon. To test the predictive power of our theory, we then empirically demonstrate these effects. Digging deeper into the effects of majority voting, we show that its advantage is primarily due to performing much better on a small subset of states—that is, under conditions that are likely key to determining the outcome of the game. We also find that diversity in the data is a necessary condition for practically effective majority voting, confirming our theoretical findings.

A screenshot of a game

Lines of inquiry this paper opens 24

Research framings built by reading the notes related to this paper — the questions it feeds into.

What systematic biases affect LLM-based evaluation systems? When do multi-agent systems outperform single agent models and why? How does output diversity affect model quality during iterative self-improvement? How do feedback loops compound bias in online ratings? How reliably does test-time majority voting improve reasoning? How reliably do language model personas predict actual user behavior? Can evaluation metrics recognize meaningful disagreement as signal rather than noise? How effectively can models learn from their own generated feedback? How does generative AI reshape the composition of knowledge work tasks? Why can models achieve correct outputs while maintaining fragile internal robustness? How do fine-tuning and retrieval trade efficiency against capability gains? Can parallel reasoning outperform sequential reasoning under the same token budget?