Dialogizer: Context-aware Conversational-QA Dataset Generation from Textual Sources
https:// CGMI: Configurable General Multi-Agent Interaction Framework
https://arxiv.org/abs/2308.12503
“With the capabilities of large language models (LLMs) such as GPT4 (OpenAI 2023), we can construct more complex environment and create more realistic agents to simulate social phenomena. However, when using LLMs to complete ABSS tasks, the following issues need to be addressed: (1) How to trigger the capabilities of LLMs to solve complex problems? (2) How to ensure that agents have a stable role and behavior output based on LLMs without forgetting? (3) How to design a communication mechanism for LLMs-based agents to truly simulate interactions? Existing LLMs-based agents are mainly divided into action agents (Yao et al. 2023; Press et al. 2023) and plan-and execute agents (Wang et al. 2023a). Action agents make decisions based on previous outputs and are suitable for small tasks. Plan-and-execute agents formulate and execute action plans, suitable for long-term goal tasks. However, in complex scenarios, LLMs-based agents may produce mechanical and superficial content or not execute according to the plan. Inspired by the Adaptive Control of Thought (ACT*) model (Anderson and R 1983), we designed a cognitive architecture equipped with skill library for agents. Specifically, we employ the Chain of Thought (CoT) and Chain of Action (CoA) methods to extract declarative and procedural memories from the agent’s working memory. During the reflection and planning processes, content is retrieved from the skill library, ensuring deeper and more specialized insights.
Assigning each intelligent agent with a unique identity, personality, and capability (Wang et al. 2023c) can offer a more humanized and emotional interactive experience, and also enhance the realism of simulating complex social scenarios (Argyle et al. 2023). Although LLMs like GPT4 possess strong role-playing capabilities, we found that LLMs tend to forget the original character settings in multi-turn dialogues and make decisions that are inconsistent with the character’s design. Additionally, due to the limitations of the context window, it’s challenging to set roles comprehensively and in fine detail. To address these issues, this paper introduces a tree-structured persona model for character assignment, detection, and maintenance, which is beneficial for agent interaction performance.”
Lines of inquiry this paper opens 24
Research framings built by reading the notes related to this paper — the questions it feeds into.
Can AI systems participate in genuine communication or only simulate it?- Can secondary orality exist without any embodied human participant at all?
- Can we develop competent reading practices for disembodied orality?
- What would co-constructed identity between human and model dialogue look like?
- Do dialogue agents have authentic voice agency or beliefs of their own?
- Can linguistic agency exist without embodiment and real-world participation?
- How does psychological continuity theory apply to identity across LLM conversation threads?
- What makes linguistic agency impossible for systems without embodiment?
- Why do longer forecasting horizons degrade LLM accuracy in role-play?
- How does the superposition view change the folk-psychology interpretation of dialogue?
- How does role play differ from consciousness grounded in stable selfhood?
- How does the dialogue prompt establish the character the model plays?
- How does non-human origin of personas affect team willingness to critique them?
- What makes personas in multi-agent systems actually contribute meaningful domain depth?
- Do anthropomorphic features like names drive consciousness attribution more than voice?
- When both anthropomorphism and anthropomimesis occur together, which should we address first?
- Can we use folk-psychology without committing to genuine mental states?