If an AI simulates the world, how does it keep track of what you know versus what I know?
How should world models represent what one person knows versus another?
This explores how a world model should keep separate records of what each person believes and knows, instead of one shared 'true state' of the world that everyone is assumed to see.
This explores how a world model should keep separate records of what each person believes and knows, instead of one shared 'true state' of the world that everyone is assumed to see. The corpus gives no finished design for this. It does agree on what breaks when you get it wrong, and that points to a few requirements.
First, beliefs have to be explicit parts of the state. They can't be left for the model to infer from the scene. One study of eight LLM-based world models found that tracking only the physical scene produced wrong predictions of human action, even when the scene itself was rendered correctly. Making beliefs, wants, and intentions explicit state components, coupled to the physical simulation, was what worked, and all three were needed (Can world models predict human action from physics alone?). A person's mind is part of the world, and it gets its own variables.
Second, each person needs a private slice of information, and testing has to enforce that. LLMs look socially fluent when a single model plays every character in a conversation. They fail systematically once agents hold information the others don't (Why do LLMs fail when simulating agents with private information?). When one model controls everyone, it can quietly skip the grounding work of establishing who knows what. So a shared scratchpad that every simulated person can read is the wrong representation. It also makes benchmarks look better than the models are.
Third, a person's knowledge is a moving target. Models struggle to track how individuals reason over time. GPT-4o leaned on surface word cues, and every model tested adapted poorly to a player's changing strategy (Can models recognize how individuals reason differently?). A static list of facts each person knows would miss this. The representation needs to be updated as the person acts, and it needs to capture how they reason as well as what they know.
The last test is whether the representation supports reasoning about interventions. A useful world model has to answer counterfactuals, not just predict observations (What makes a world model actually useful for reasoning?). Today's LLMs mostly extract facts and fall back on task-specific heuristics instead of holding a generative model (Do LLMs actually have world models or just facts?). For minds, the counterfactual question is 'what would she do if she learned this?' Only a per-person belief state that responds to new information can answer it. One place such state might live is the memory/experience form in the agent-centric proxy framing (Should world models predict states or return agent feedback?). That placement is my inference, since the note doesn't say it.
Sources 6 notes
Research across eight LLM-based world models shows that tracking only the physical scene leads to wrong action predictions even when the scene looks correct. Mental World Modeling makes beliefs, wants, and intentions explicit state components coupled to physical simulation, and all three elements are required for accurate human decision prediction.
Research shows LLMs perform well when one model controls all interlocutors but fail systematically when agents possess private information. This reveals that apparent social competence relies on grounding work that models skip in omniscient settings.
LLMs struggle to anchor reasoning in temporal gameplay and adapt to evolving strategies. GPT-4o relies on surface lexical cues while DeepSeek-R1 shows early promise, but dynamic style adaptation remains largely insufficient across all models tested.
Research shows LLMs may achieve high prediction accuracy through task-specific heuristics without developing coherent generative models of how the world works. True world models must enable reasoning about interventions and counterfactuals, not surface regularities.
LLMs coherently represent factual world structure from text but fail at mechanistic reasoning requiring counterfactual manipulation or causal intervention. Probe evidence shows they rely on task-specific heuristics rather than generative models of how the world works.
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Rather than predicting physical states, world models should function as Agent-Centric Interactive World Proxies that return execution outcomes, retrieved experiences, skills, and verification signals organized into six functional forms: dynamics, spatial, execution, memory/experience, skill, and reward/verification.
Papers this line draws on 8
The research behind the notes this line reads — ranked by how closely each paper relates.
- Qwen-AgentWorld: Language World Models for General Agents
- Can Language Models Serve as Text-Based World Simulators?
- Mental World Modeling
- Is this the real life? Is this just fantasy? The Misleading Success of Simulating Social Interactions With LLMs
- Beyond Accuracy: Evaluating the Reasoning Behavior of Large Language Models -- A Survey
- Eliciting Reasoning in Language Models with Cognitive Tools
- Leveraging Pre-trained Large Language Models to Construct and Utilize World Models for Model-based Task Planning
- Looped World Models